PROJECT ZERSETZUNG
A.K.A.
THE UNITED STATES DEPARTMENT OF GANGSTALKING
This game has not been announced yet, so please don’t share this page on social media until I’ve made the formal announcement.
The United States Department of Gangstalking is a game about disinformation, harassment, paranoia, and the collapse of civil society. The game is for 2-4 players who take on the roles of Agents of Gross Cognitive Harm, with the goal of harassing a grid of Targeted Individuals until they become Radicalized. They do this by using Operations cards, which detail various harassment tactics, like covert implants, drugs, mind control, and other forms of manipulation that cause stress to the Targets. When Individuals reach Max Stress, they become Radicalized and cause stress to other Individuals around them, produce rewards for the player that radicalized them, and are removed and replaced with another Targeted Individual. Some Individuals are High Value Targets, like Radio DJs, celebrities, and politicians, and they produce greater rewards and cause more stress when they are Radicalized.
All Individuals have Traits, like Drug User, Delinquent, Religious, Patriot, Impoverished, or Traumatized. Certain Operations are particularly effective against these Traits, and when they are used against an Individual with a matching Trait, it deals an additional point of Stress to them and to any other Individual adjacent to them.
Throughout the Operations deck, there are numerous cards that say WAKE UP. When a player uses one of these cards, it immediately refills their current maximum Requisition (the resource they use to play cards and use abilities) and increases their “WAKE UP” level by 1 point. When a player has 3 WAKE UP points, all players gain the ability to target other players. Agents can withstand very high amounts of stress, so targeting them while targeting other Individuals is crucial.
The game continues until only 1 agent is left alive.
The entire game will be written and created by me, using infrared, thermal, and digital photography. If you want to know more, including seeing cards as they are developed or find out about upcoming playtests, please join the discord.
This is a draft of the “Targeted Individual.” These are the Targets that are subjected to harassment by the players of the game. They have traits like Patriot, Delinquent, Religious, Sexual Deviant, Isolated, Traumatized, Drug User, and High Value. They have a Max Stress level in the top right corner: once enough stress has been delt to them, they become Radicalized, causing stress to other Targets around them and rewarding their harasser with resources detailed at the bottom of the card. At the very bottom, they have unique flavor text that gives insight to their place in the story of the game.
The following are examples of the Operations cards. This deck contains various types of cards that are played throughout the game. The black and white cards are Active Measure cards, which cause stress to the Targeted Individuals and other players. The thermal images are Kompromat cards, which are secret trap cards that obstruct other players during their turn. The manilla colored cards are Dossiers, which reward the player directly. The stark red cards are WAKE UP cards, which radicalize the player directly, enhancing their power and pushing them closer to madness.
Please keep in mind that all of these are drafts and are subject to change throughout the development process.
Everything shot and created by me.
If you are interested in being included in the game, please check out this form to apply to be a Targeted Individual.
If you are in Chicago and would like to be included in a playtest of the game, email me.